Decavoid

Results 4 issues of Decavoid

**Description:** When killing tweens inside another `OnComplete` callback, the corresponding `OnKill` callback of the tween to be killed is not called immediately, synchronously. There is a check `TweenManager.isUpdateLoop` inside `Tween.Kill`...

When exiting Play Mode, DOTween destroys itself in OnDestroy, as expected: ``` DOTWEEN ► REPORT ► Max overall simultaneous active Tweeners/Sequences: 4/7 UnityEngine.Debug:Log(Object) DG.Tweening.Core.Debugger:LogReport(Object) (at D:/DG/_Develop/__UNITY3_CLASSES/_Holoville/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:73) DG.Tweening.Core.DOTweenComponent:OnDestroy() (at D:/DG/_Develop/__UNITY3_CLASSES/_Holoville/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:132) ```...

### Operating system / операционная система Windows 11 Pro 23H2 ### Running as service / Запуск программы как сервис I run it as a regular program / Запускаю программу обычным...

Fixed compilation warnings in functions tcp_handle_outgoing, tcp_handle_incoming, dns_handle_incoming, dns_handle_outgoing. Details goodbyedpi.c:104:23: warning: 'tcp_handle_outgoing' accessing 16 bytes in a region of size 4 [-Wstringop-overflow=] 104 | if ((packet_v4 && tcp_handle_outgoing(&ppIpHdr->SrcAddr, &ppIpHdr->DstAddr,...