Results 3 comments of DBN

This seems to fix the problem: https://github.com/DeathByNukes/source-sdk-2013/commit/2f915b95a37be42231fef3a0502ea73c045f1656 I've only tested this in one Source game though.

I am also having this issue when connected to a custom VPN made with the [ZeroTier](https://play.google.com/store/apps/details?id=com.zerotier.one) app. Any Wi-Fi network triggers the "metered" Syncthing condition when the VPN is enabled....

@GregHilston No I haven't, I keep the VPN turned off when I don't need it and let Syncthing use its built-in NAT traversal for now. @cobratbq Yes it's possible that...