DearFox

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> if you want a list of the translated messages (NOT the keys), you can just run it through project recovery and give him the resulting CSV; if you need...

> > And as for getting translation strings without keys (with key hashes), I didn’t really understand either. I don't have CSV files, I only get .translation translation files. >...

> can you post your recovery log so that I can see if one was exported? [gdre_export.log](https://github.com/bruvzg/gdsdecomp/files/14922210/gdre_export.log) I'm not entirely sure, but I think this is the only log file...

> that's the log, yes. > > I don't see a csv being exported; which game is this from? I'll decompile it myself to figure out why it's not doing...

It seems I was able to get a list of all the text that is in the translation file via godot: ![изображение](https://github.com/bruvzg/gdsdecomp/assets/59219907/72e6e522-658b-4c19-8d11-3e73caf31bdd) But yes, get_message_list and get_message_count will not work....

The good news is that it is possible to translate text, although it is not very easy. ![изображение](https://github.com/bruvzg/gdsdecomp/assets/59219907/d8f335fe-e728-4266-aefe-3db84ddd6090) The bad news is that you will actually most likely have to...

A little off topic, but I think this will be useful to all translators: I used FontForge to edit fonts (font downloaded, with a free license. I had problems with...

> Hi, some news about making the DragonBones Pro opensource? I want to make Linux port but without source it is difficult :D. Thank you. It's sad that they closed...

> +1 vote from me for providing the DragonBones Pro Editor source code. This tool was absolutely invaluable to our game project, [Abalon](https://store.steampowered.com/app/1681840/Abalon_formerly_Summoners_Fate/), and I made extensive upgrades and enhancements...

> Hello, Can you send here a sample apng file. Thanks https://d.furaffinity.net/art/dearfox/1587143591/1587143591.dearfox_b2d6eb0c.png