davier
davier
The performance issue in #71 is due to the layout cache being constantly invalidated. It is solved by having a separate cache for the recursive call in section "3. Determine...
The new plugin is based on `WorldInspectorPlugin`, except that it show entities of the render world. These entities are cleared at the end of each frame, what is shown is...
# Objective The `UiMaterial` abstraction can currently be used to have custom shaders and one custom bind group. By allowing the material to select its own draw function, it could...