David Peicho
David Peicho
[MacOS][winit] File dialog doesn't open when the application is started from a fullscreen terminal
Hi, Really great library, love it! I found a weird behavior that you can see on the screenshot: Here, I pressed `S` and the file dialog is in fact open....
Hey! Nice library, thanks a lot :) Do you think it would make sense to add a dry-run of allocating a bunch of images to see if they fit? I...
**Description** This PR adds support to copy from the framebuffer to a 3D texture at a given offset. This is similar to the already existing `copyFramebufferToTexture`.
I was wondering if it made sense to add extra implementation of the `Item` trait [here](https://github.com/gltf-rs/gltf/blob/master/src/accessor/util.rs#L241), which would allow to iterate over references of items instead of copies. I think...
Hi, Thanks for the package! When building to a target device, [this line](https://github.com/sienaiwun/TAA_Unity_URP/blob/cf29c5e60ef9cbef3050d624fcaf040895642241/Runtime/TAAPass.cs#L47) will fail. It's stated in the doc that shaders aren't included if not used. I think a...
## Reproduction * Open a GLFW application * Press `cmd+shift+5` to open the MacOS screenshot dialog * Close it using escape `glfwGetKey()` has an invalid state. When I press `cmd+shift+5`...
OS: MacOS Monterey 12.6 VSCode version: 1.71.2 CodeLLDB version: 1.7.4 Compiler: Clang Debuggee: Apple clang version 14.0.0 (clang-1400.0.29.102) When debugging a symbol that is remapped in a .dSym folder, the...
### Details I am trying to use the NodeJS Embedder API in a C++ application. My goal would be to load JS modules that might contain `import` statement. What would...
Hi, It looks like `GlfwApplication.cpp::currentGlfwModifiers` returns the wrong modifiers after opening the MacOS screenshot panel and cancelling it. The problem comes from `glfwGetKey` that will return true at: ```cpp if(glfwGetKey(window,...
**Is your feature request related to a problem? Please describe.** Let's say I have a custom material that is shared by two meshes. This material uses the inverse transform of...