David Mohrhardt
David Mohrhardt
Could you please file a bug? If you haven't modified the sample then just include the project otherwise please try to reproduce it with the unchanged ARFoundation sample. https://unity3d.com/unity/qa/bug-reporting Some...
As a workaround you may be able to copy the shaders from the `Library/AR Provider Package/Assets/BackgroundShader.shader` and modify the function `ConvertDistanceToDepth` to return 1.0 for `d` values of 20 or...
@useronym Sorry, stale bot will close issues that haven't had any action, I have gone ahead and added an exception here but can't commit to a timeline for fixing this...
This is a bug. Good catch. For now you can work around the issue by querying whether or not the [CameraData.xrRendering](https://docs.unity3d.com/Packages/[email protected]/api/UnityEngine.Rendering.Universal.CameraData.html#UnityEngine_Rendering_Universal_CameraData_xrRendering) property is true when URP is enabled.
Please file an official bug and link the number so we can get it. https://unity3d.com/unity/qa/bug-reporting
You may find more help on the forums https://forum.unity.com/forums/ar.161/
Could you please provide a video or screen shot of the issue you are seeing?
Just to start by answering some questions here: Something I noticed is that the declaration for `textureCoordQuad` is not declared in the right scope for the vertex shader. You could...
Please file an official bug and link the number so we can get it. https://unity3d.com/unity/qa/bug-reporting