DavidJCobb
DavidJCobb
For anyone who comes across this in a Google search while struggling to get compute shader frustum culling to work,... well, that's how I got here, and _to the best...
I have a "screenshots" folder, and also get the error when using the NIF folder. On a whim, I tried running NifSkope as admin -- no dice. :\ If you...
This happens to me rarely, and usually when I'm opening and closing several tabs during a browsing session.
I did some digging. It turns out that over a year ago, when I was trying to figure out how to set up a build environment for OBSE DLLs, I...
Definitions in the C++ opcode files have been updated, and I'll continue to incorporate some of Kornman00's newer findings as I find the time. (The JavaScript files were only created...
Tested and confirmed. Test-case: ``` for each player do if current_player == "DavidJCobb" then end end ``` String literals can't be compared in this manner, and you can't access or...
My tool can successfully decompile each script, though I've not tested recompiling yet. I took the liberty of going through each decompiled script and setting up aliases as appropriate; here...
Apologies for the delayed reply. The list of objects available to Megalo is defined in the `motl` tag on each \*.map file. Compiled scripts refer to entries in that list...
Addendum: I could in theory add a feature to allow people to override or replace the object type names for the compiler, but that would have to be opt-in on...
Additional considerations: - There would still be no way to redefine the object type list in contexts other than script compilation, e.g. the Required Object Types editor for gametype data....