DarthMan
DarthMan
> are you using a metamod-plugin called 'SRdetector' ? > perhaps i'm paranoid but while having this mm-plugin enabled i've found one additional mm-module running which was not installed by...
> `rh_emit_sound2` uses checks that are specific to the CS gamedll: > > https://github.com/s1lentq/reapi/blob/efcc3952b5d2a96280521d98d1ec6072c5d39175/reapi/src/natives/natives_misc.cpp#L2657-L2663 > > [`CHECK_CONNECTED`](https://github.com/s1lentq/reapi/blob/15aca1d7997d1c145dbb60450efe564837872641/reapi/src/natives/natives_helper.h#L8) uses `has_disconnected` field which is present only in CS. `IsNetClient` also cannot be...
This can only detect resources precached by the engine, not from external plugins, because it is using Fakemeta. So if I precache something this plugin will not detect it.
> If you're still interested, I've just made this plugin which catches all resources precached: https://github.com/ShadowsAdi/PrecacheList Good job
I too wish that this was implemented.
On TFC only, it's possible to render viewmodels, all you gotta do is set render mode for the player entity.
> Team Fortress Classic I am referring to Team Fortress Classic. The map is not available on the internet, as it's only playable on the Feckin Mad FM FUN server....
Another thing to note here, it turns out that if you run the map on the latest TFC build and 25th anniversary build, all of the entities are invisible. Only...
> I think the problem is this map. > > I tried it on rehlds but it never worked. it gives segmentation fault... > > tested on rehlds 3.13.0.788 metamod...
> Hello @DarthMan, per "Fixes for text alignment in custom in-game menus at various resolutions." in the [2023-11-19](https://steamcommunity.com/games/70/announcements/detail/6941797558601476249) Half-Life update, please retest this issue. Works fine now on my PC,...