Darkratos
Darkratos
Alright, this fixed most of the issue, but functions that take a TArray as a parameter still need resolving.
Sure: class APlayerControler has this function: `void ClientUpdateMultipleLevelsStreamingStatus(TArray& LevelStatuses);` and FUpdateLevelStreamingLevelStatus isn't included. Also, many enum which have scoped types throw an error on forward declarations. And to top it...
All forward declared enums. The fix is to add the scope on the forward declaration. Sadly I can't give you an exact example right now but it's always an ':...
Alright! I'm going to try it out now and I'll give you the feedback in a bit!
The project gets so large that it takes a long time to compile, but, as far as I've seen, the main problem is fixed. The undefined UClass isn't quite fixed...
I'm currently having the same problem in the latest version of the lib. Sending a binary message from C++ to a NodeJS works fine, but when receiving it (even without...
> > I'm currently having the same problem in the latest version of the lib. Sending a binary message from C++ to a NodeJS works fine, but when receiving it...
> It would be nice to automatically start the "pending" downloads when the current download finishes though. Yeah, but I don't see why not just download everything simultaneously. Should be...