DarkLexFirst

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I don't remember any parameters is StartGamePacket that could affect this, but by default non-block ids are static.

I understood, and theoretically it should be, but in practice these IDs are still static. Just check what happens if I just switch "runtimeIds" of oak planks and log. And...

OK, now I know what you mean. But in fact it may still lead to artifacts like this one: The result of using required_item_list.json with and without fixes ![image](https://github.com/user-attachments/assets/c9d03d7e-60f5-4770-9f05-1c55899b9725) ![image](https://github.com/user-attachments/assets/19c98be2-a9c0-4620-8827-989a546628ec)...