Daniel Gregory
Daniel Gregory
Yes it depends on the scope of the change. To me, it is purely the jump "delay" from input to jump action that would be under the scope of this...
In tr3 there is additional logic for a "jump_ok" boolean in lara_as_run. When I get to my PC i'll find the snippet. Not sure if its the actual fix, but...
` if (item->anim_number == 6) jump_ok = false; else if (item->anim_number == 0) { if (item->frame_number == 4) jump_ok = true; } ...
Looks like it is just additional commands to animation as you suggested then? I'm doing all this on mobile so the formatting is all wonky but comparing TR1 and TR3...
sweet, makes sense. I can test this out by generating a level set using the TRLevelReader/Writer from rando.
https://streamable.com/phze2a - Natla's is normal jumping, caves is amended jumping using the JUMP_FORWARD state values taken from TR2 level files. I guess theres something else i'm missing? as you can...
``` if (item->anim_number == 6) jump_ok = false; else if (item->anim_number == 0) { if (item->frame_number == 4) { jump_ok = true; } } else { jump_ok = true; }...
Yeah optional is a strict requirement. I think if it wasn't possible to be an option (it shouldn't be a problem to make optional - configurable via JSON) then it'd...
been thinking about this. will have to research but im not sure WPF is supported on linux yet? All the class libraries could be migrated to .net core or .net...
@rr- @eycore1 I think presets are a good idea. Although it is a "randomizer" I think almost allowing the tool to also be a hub for custom user location sets...