DanielTheSilly
DanielTheSilly
Steps to reproduce: Pick stage 2. Set a block with 'e' as close as you can to the wall. Hop on the block. Hold right and attempt to jump. Note...
I found some of this code on superfamicom.org under the tutorial "SNES Sprites" without any copyright information and accredited to someone with the username "bazz" along with a bunch of...
The "SpriteInit:" section of snes/sprite/sprite.asm should set them off the screen, but if I remove the code lines 53-57: lda #($80-16) sta $0000 lda #(224/2 - 16) sta $0001 The...