Daniel Kinsman

Results 17 comments of Daniel Kinsman

Yep, using switcher. Nope, never selected a site in the tracking station.

I ran into the same issue. Regardless of what "best practice" is there is clearly a bug in the udp tracker somewhere. Here is another video for what it is...

Same here with SteamVR 2.2.3, ALVR and a pico 4. When I click it it seems to open 2 or 3 more blank windows and then crashes after a bit....

Even on linux, symlinks do not work as expected. Godot 4.2.2 will simply overwrite any symlinks with a copy of the actual file and all its contents instead. This is...

The [docs](https://docs.godotengine.org/en/stable/classes/class_animationmixer.html#enum-animationmixer-animationcallbackmodediscrete) state that FORCE_CONTINUOUS does this: > If a value track has non-numeric type key values, it is internally converted to use [ANIMATION_CALLBACK_MODE_DISCRETE_RECESSIVE](https://docs.godotengine.org/en/stable/classes/class_animationmixer.html#class-animationmixer-constant-animation-callback-mode-discrete-recessive) with [Animation.UPDATE_DISCRETE](https://docs.godotengine.org/en/stable/classes/class_animation.html#class-animation-constant-update-discrete). I take it this...

Ok thanks, that explains what is happening. I don't understand why FORCE_CONTINUOUS is the new default, the tracks seem to know perfectly well whether they are continuous or discrete already...

For others who might see this, the solution I went with for my project was changing to [audio playback tracks](https://docs.godotengine.org/en/stable/tutorials/animation/animation_track_types.html#audio-playback-track) instead of using `.playing` property keyframes.

I can reproduce this when using GNOME, but not when using KDE.

Mine seems to get into a state where it is spamming updates several times a second despite the reporting being set to nothing like that. While it is in this...

Mine can run for months now without getting into the funky spam state. That may or may not be because I have changed my home assistant automations to wait a...