Daniel4144
Daniel4144
I understand your point, unfortunately I do not have enough time to implement a custom solution either. Regarding your suggestion using data channels: I already use them at the moment....
Hey @zhangazheng, The location I get on the Hololens is pretty good (considering the Hololens is not moving). I don't know about your implementation, but I guess the problem is...
Hi @astaikos316, Actually I don't get it while running webrtc. The projection matrix is constant anyway (at least for a specific resolution), so I read the values before with the...
@astaikos316 I'll try to explain what I did: 1. Get the projection matrix of the RGB-camera once on the Hololens (with same resolution you use in webrtc) Example how to...
According to this https://docs.microsoft.com/en-us/windows/mixed-reality/focus-point-in-unity setting the focus point manually should not be necessary (if Enable Depth Buffer Sharing is set), but I'll give it a try. Thanks for the hint...
You can simply use the Unity transform-functions (https://docs.unity3d.com/ScriptReference/Transform.TransformDirection.html): To get the direction in worldspace, use Camera.main.transform.TransformDirection(direction). Regarding my mrc problem: setting the focuspoint manually for every frame solved it, I...
Set it in any Update() in your scene like in the example https://docs.microsoft.com/en-us/windows/mixed-reality/focus-point-in-unity The position is in my (and probably also in your) case the calculated collision point on the...
Finally I got it working, I missed one step in the setup. A relay allocation contains several server endpoints, I had to select the secure one instead of using the...
I still do not know if as secure connection over UTP without the relay is possible, so I reopen the issue.
Thank you for your reply @wackoisgod. Normally it is not required to create a NetworkDriver manually, I assume that is done automatically under the hood when using Netcode with UnityTransport....