Danial Kamali

Results 5 comments of Danial Kamali

Hi In the project folder, right-click on the .uproject file (ThirdPersonShooter.uproject) and select **Generate Visual Studio project files**

Hi, for the solution I recommend adding a task to the behavior tree to check the distance between the AI character and the target, and if AI is close enough...

I thought by close combat you mean punching and kicking, but if you going to add melee weapons, yes you have to refactor the Pickup Weapon actor or maybe create...

About how AI characters aim and fire at a target, the current solution is bad, the better way to handle aiming and firing weapons is by using the behavior tree...

Hi 👋 This project is a third-person shooter template that I created around 2 years ago. Since then I learned a lot about AI and optimization and I really want...