Dan McLaughlin

Results 53 comments of Dan McLaughlin

Unity regenerates the project files at will. When it does obviously all the custom project settings are lost. I can write a .cs file that when added to Unity (must...

I haven't had a chance yet to experiment to find the name yet. If it helps, I get ".NETFramework,Version=v3.5,Profile=Unity Subset v3.5" found via the pointers from http://blog.stephencleary.com/2012/05/framework-profiles-in-net.html

Well, it's easier than working on the C++ Antlr port so yeah I'll do it!

OK I've written the hooks file to do this. Tricky, or not so tricky after you figure it out. Anyhow I also notice that the packages.config file gets added as...

> I didn't follow this. If it's a problem, can you provide an example (or just clarify that it's not a problem)? I'm talking about the packaging namespace so that...

On re-reading I think I should clarify. It appears that the **obj/$(Configuration)** files are getting regenerated properly, and the fact that a lexer/parser at the same level in the hierarchy...

EDIT: ~~Another~~ ~~issue.~~ ~~Copying~~ ... Wups, turned out to be some custom Java code you put in the Grammar which was injected into the final, I thought that was a...

Giving up on this idea for now. Unity is using an older version of Mono (2.0.50727.1433) because of licensing issues. This bug (compute_class_bitmap) has been fixed, but not in this...

I'll post the VS project file hooks code here for reference but I think it's hopeless. With the Xamarin/Mono licensing situation its unlikely Unity will ever update, and now their...

For the record, here's the bug (fixed in 2010), appears to be an issue with two parameter templates https://bugzilla.novell.com/show_bug.cgi?id=594942 Here's the project file hooks --- ``` using System; using System.IO;...