DaPorkchop_
DaPorkchop_
I'm fed up with having half the modules in pepsimod not work, so I'm gonna go through them all one-by-one and see what works and what doesn't. - [x] Fullbright...
I wrote pepsimod a long time ago with very little experience in Java or modding in general. The codebase is pretty horribly unmaintainable, many things are pointlessly inefficiently coded, the...
A list of features I want to add to pepsimod which for whatever reason I never did xd - [ ] Better pathfinding stuff (see #10) - [x] AntiAFK -...
The pathfinder thing I made in pepsimod a long time ago is kind of a mess and rarely works. Seeing as how [Baritone](https://github.com/cabaletta/baritone) works a lot faster and better, and...
This is a **huge** PR (which, in retrospect, probably should have been broken up into multiple smaller PRs). In combination with #117, it makes the vast majority of the codebase...
When using the official driver for Intel GPUs on Windows, the terrain will rapidly flicker (alternating between rendered and not rendered every frame). The issue does not occur when switching...
This is simply a checklist for additional features to be added for 2.0's terrain generator after CloudburstMC/Nukkit#1303 is merged. - [ ] Some kind of mob spawning (need to make...
This should work in theory, but I can't test it yet due to the fact that `feature/block-states` doesn't compile.
Currently ships have no way of handling dimension transfer at all. Since the ship's blocks are stored in whatever world the ship itself is in, moving the physics wrapper entity...
See [this link](https://minecraft.gamepedia.com/Spawn/Multiplayer_details) A way to have players not always respawn at the exact same place would be useful, as it makes it possible for people to spawn trap players...