Kevin Reay
Kevin Reay
What sort of system would we want to aim for with this? UE4 Sequencer is still in early access but I've heard a lot of good about it on their...
There's a recent PR for the underlying issue that looks promising: https://github.com/godotengine/godot/pull/111954
For what it's worth, I think OP is trying to point at **multi-user editing**, often called collaborative editing. There's a still-somewhat-experimental [feature plugin for Unreal Engine 5](https://dev.epicgames.com/documentation/en-us/unreal-engine/multi-user-editing-in-unreal-engine) that implements it,...
Sure. The obvious one is when dealing with DLC. Of course, this depends on the asset compiler being able to produce more than a default bundle (which I'm not sure...
I wrote this while half-asleep, and clearly didn't go back and verify what I'd written. There's a lot of crap here that I'd mistakenly assumed was universally true, but as...