DJRM

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When I load a game and press ALT+ENTER, bsnes_mt goes into full-screen mode. The game works fine and I can play without any frame drops, however, it seems like the...

![image](https://user-images.githubusercontent.com/77593544/131435761-09643da3-4b10-4ebd-8e17-92d29ba3b4d6.png) Yes I am using the official bsnes_mt build. see the screenshot attached. Anyways, I just found out that the reason why the mouse is still visible even in full-screen...

> Does this happen when you switch into full-screen mode in original bsnes? Cannot reproduce: the cursor disappears for me when going into full-screen mode, regardless of the video driver...

This issue still happens, even on WASDK 1.2.230118.102. The firing of the FrameArrived event of the CameraPreview toolkit control is inconsistent and will eventually stop. private void CameraHelper_FrameArrived(object sender, FrameEventArgs...

> I believe I have found the source of this issue. As explained on the [MediaFrameReader docs](https://learn.microsoft.com/en-us/uwp/api/windows.media.capture.frames.mediaframereader.tryacquirelatestframe), > > > If you access the [SoftwareBitmap](https://learn.microsoft.com/en-us/uwp/api/windows.graphics.imaging.softwarebitmap?view=winrt-22621) or [Direct3DSurface](https://learn.microsoft.com/en-us/uwp/api/windows.graphics.directx.direct3d11.idirect3dsurface?view=winrt-22621) objects provided by...

one alternative is using the MediaCapture, MediaFrameReader, and relative classes, then, then render each frame to an XAML Image control.

Any updates on this PR? Since all the lint errors are fixed, what's the plan for the merge?

This issue should be fixable because MediaPlayerElement is already present and working as of WASDK 1.2.230118.102. Which means, all of the commented-out codes in CameraPreview.cs regarding MediaPlayerelement can now be...

Another quick workaround would be to use UISettings.ColorValuesChanged Event and Application.Current.RequestedTheme. Changing the system theme mode from Light to Dark or vice versa will trigger the ColorValuesChanged Event in real-time....

This issue also happens across all WinUI 3 controls that have built-in scrollviewer, like the NavigationView, ListView, etc.