Diego Lopes
Diego Lopes
Can we reconsider this? @panzergame
Added a "high priority" label. This request is really old
http://gafferongames.com/game-physics/fix-your-timestep/
The normals should be normalized in the vertex shader before passing them to the fragment shader through the varying. Also, just to make sure everything is right, normalize it before...
I'm having the same problem...
> Can you try using "C++20" instead of "C++2a"? Looking at the code, 2a is not supported for MSVC. If that doesn't work, I'll dig into it deeper after the...
@nickclark2016 happens with every version
> Interesting. > > What database are you using? (eg psql / mysql / sql server) Hello, I'm sorry for the delay. I use Microsoft SQL Server
Hello, I still need an answer for this 😬
Hello, I also would like to have a solution for this...