DASilverStraw
DASilverStraw
I was able to stop SpineSprite from disappearing when the window is resizing by using this GDScript combination. ```gdscript func _ready() -> void: self.get_tree().connect( 'screen_resized', self, '_on_scene_tree_screen_resized' ) func _on_scene_tree_screen_resized()...
The rendering of the debug options don't seem to be affected when resizing the window. Sorry I haven't really looked into the cause of the issue.
+1 Add pen pressure sensitivity.