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Hi Hecomi, Thanks for getting back to me! Take as long as you need. In the meantime, I wrote an error logger for my application that will show the past...

Maybe Unity is trying to access the texture before it's written as uDesktopDuplication is using threading? Or maybe it's writing as Unity is reading? I'm unsure how native plugins work...

Actually, after looking at some new reports, the issue doesn't seem to be linked to a specific API call: [report_1586936136.txt](https://github.com/hecomi/uDesktopDuplication/files/4483679/report_1586936136.txt) [report_1586940131.txt](https://github.com/hecomi/uDesktopDuplication/files/4483680/report_1586940131.txt) Maybe as I suggested above Unity could be trying...

Thank you for looking into this! :)

That'll help with the issue, thank you for your time!

To keep this thread alive, I'll update with newer log outputs: Player.log: 0x00007FFF33695258 (uWindowCapture) UwcGetScreenHeight 0x00007FFF3368BB2E (uWindowCapture) UwcUpdate 0x00007FFF3368FDAB (uWindowCapture) UwcGetScreenHeight 0x00007FFF336900A7 (uWindowCapture) UwcGetScreenHeight 0x00007FFF336BD3D8 (uWindowCapture) UwcGetScreenHeight 0x00007FFF456B7034 (KERNEL32) BaseThreadInitThunk...

Hi @hecomi, I've been discussing this crash with someone who experiences it frequently. I use both uWindowCapture and uDesktopDuplication, they told me one of their window captures were visible and...

Their error.log is attached, though I believe it's the same as one of the ones above. [error (3).log](https://github.com/hecomi/uWindowCapture/files/5876670/error.3.log)

Hey Kitaps, Are you using uDesktopDuplication as well as uWindowCapture? I was starting to suspect there was some issue when using both at the same time, though the issues are...

Hi @hecomi, I've done some further debugging and completely removed 'UwcGetScreenHeight' from the plugin and from everything in Unity, replacing it with a PInvoke. The crash still persists, this time...