Cub0use
Cub0use
> So if the time in the timeline stops, or a frame does 0 progress on the timeline, then there is no chance for it to start up again. I...
Having one tool for each use could be good then? One for even if they don't yet have a keyframe, and one for when they do. No idea what to...
it would be cool to be able to make the gif sync with an animation, to use them as reference to animate walk cycles and the likes, if that's even...
Nevermind, I misunderstood the suggestion you made, I thought you were asking to be able to import animated gifs as a background image.
Being able to use alt to drag from outside the selection would be good too, just like UVs.
what variable placeholder are you using specifically? I can use them just fine.
**"Allow area-selecting when the click was started over an element"** added in 4.9.0, so I'm renaming this suggestion to narrow it down to passing clicks through unselected elements.
It just looks like you're hitting Ctrl+Z before clicking Animate, to go to the Animate tab. Notice how the bind rotation of the bone goes back to [0, 45, 0]...
Oh, I see what you mean now. So, two things: bones do not retain their bind pose rotation (the rotation they have in Edit mode) in animate mode. that's normal,...
Local and Bone rotation space do not make a difference in the animator when you have no rotation change yet on the bone. It will once you have changed two...