Abyss
Abyss
Yes, this is server rendering mode and I can't reproduce with Skclusive.Blazor.Samples at least not with Skclusive.Blazor.Dashboard. Here is the example project to reproduce the issue. [https://github.com/CsabaStupak/ExcTest](https://github.com/CsabaStupak/ExcTest) Contains two commits:...
I tried to change that line to: ``` services.TryAddMaterialServices(new MaterialConfigBuilder() .WithIsServer(true) .WithIsPreRendering(true) .Build()); ``` Note `WithResponsive` was not available. After this change the given exception was solved however new appeared:...
Work like a charm. Thank you :-)
Thanks for the answer. I recommend to fix the comment in the example code because it is confusing. > // Simple 2D allocation of 1024 * 1024 longs using the...
@NullandKale I read your tutorial and it is awesome! :-) Please update it with shared static/dynamic memory and array transformation _SubView_ and _As2DView_ / _As3DView_ examples. Currently I have no...
@mdolfin Have you been able to resolve this issue. I think I have similar problem https://github.com/dotnet/maui/issues/14224 . Unfortunately I could not check on different iOS version to confirm this is...
I don't mind if the kernel will have to explicitly transfer the variables from GPU memory to GPU _constant_ memory - similarly as I do today when I transfer data...
My vote is for automatic handling. Today if I call a kernel method I provide its arguments - view and even other non-view/const values. I guess ILGPU automatically move these...
Hi guys, I love the progress on the library. I wonder if there is any update on this? Many thanks! :-)
It would be great to have a way to specify that my Array should go to GPU cont memory. AFAIK the kernel function non-array arguments (mostly primitives int, float, etc.)...