Crystalwarrior
Crystalwarrior
The builds succeeded now that I added export presets! I think this is important to mention somewhere on the README.md
any updates on github build android support?
Saving timeline/event resources directly is sub-optimal because that leads to inconsistent file sizes that vary depending on the complexity of the timeline. What has to be saved, instead, is just...
Btw if we can create a migration system for that developer so they don't have to do this themselves it would actually help a lot, I want transferring saves between...
I believe I managed to reproduce this. It seems like it only raises unhandled exception error if you didn't save before exporting.
> I think it needs more comments to know what you were doing _(I can understand what is happening here, but since we're on the examples branch, we need to...
> A few points: > > * Restore `.gdignore` file > > * Are `psd`, `xcf`, `lnk` files necessary? .psd, .xcf, etc. files are not really necessary, they could be...
Worked on my game, gotta backport a lot of new discoveries I made during its development into this example later
If there's no ui artists found to design unique icons, we can simply use Apache2.0/MIT license icons such as: https://materialdesignicons.com/ https://feathericons.com/ https://iconsvg.xyz/
> @Crystalwarrior Seriously, this is something that you already can do with 1.0. I can add documentation about those node configurations if you want, so please review this issue. Yeah...