Crotalus
Crotalus
It creates a hidden dummy unit that is part of the ferry order so even when the original transport(s) are dead the dummy unit keeps it alive. I was about...
Had an idea of making orders persistent so you can so if the engineers died you could just right click the order with some new engineers and they continue on...
I'll need to test that the dummy units doesn't count as real unit (not winning game until it's dead etc), maybe it should have INSIGNIFICANTUNIT or what the flag is...
I've tested this with annihilation / supremacy / assassination now. victory.lua checks the flag CanBeKilled when looking for still alive units so I use this flag on the transport beacon...
Better balancing of grey / noob players are a bit of a contradiction, they are grey / noob for a reason. The trueskill rating / game quality is jibberish anyway...
Does your algorithm use trueskill quality measure (%Quality) when it finds the best setup? There will be a problem if the game looks unbalanced according to visible rating (mu -...
So your main argument ("trueskill isn't perfect") is that you've invented a generic trueskill quality method which is more efficient in calculating balanced team of different sizes than the mathematicians...
@KionX @Garanas While looking at the bug concerning OC and killing mobile shield units I stumbled upon the hard crash above at address 0x0050dfd8. If you do targetEntity: GetBlueprint() when...
Yeah, the client can write data to a lua file somewhere and then it's possible to use it in lobby/game with: ``` dirty_module('file.lua') -- to be able to re-read the...
Why send extra data over to the database if it isn't necessary? The DB is usally the bottleneck anyway, not webfronts. PostgreSQL has optimizations that makes an UPDATE in-place unless...