Crimsonum

Results 19 comments of Crimsonum

I did not notice the replies before. App-specific DPI settings don't help, I've tried it. Only reliable way is to change the Windows DPI to 100 % but I obviously...

This may have been fixed in 5.6.0.0 as I haven't experienced it since.

Type selection (T) seems to be out of the scope of this PR, though it's part of the original issue report.

According to @E1Elite, loading screens for additional sides (e.g. `LOAD###E`) do not work, the game defaults to the GDI loading screens for such sides. Scenario override works.

Tested by E1 Elite, following issues were observed: > Crashes trigger action 98 `Play sound effect at random waypoint`. > Screen not centered at `[Basic]` -> `HomeCell` or `AltHomeCell` at...

Sensors works in vanilla TS and I'm not aware of any patch breaking it. What it does is it fully reveals any immediately adjacent cloaked object same way infantry would.

Although I'd like to see this bug fixed, it can also be used intentionally by modders to make certain animations play during buildup. Therefore, having the option to make building...

In addition, if the animation is _not_ a looping type, it plays twice; once when the building is deployed, and again after the buildup has finished.

Here's a map you can test this with: [gdi1a.zip](https://github.com/Vinifera-Developers/Vinifera/files/11724709/gdi1a.zip)

Since the ion bolts are drawn the same way as lasers are, it would make sense to at least have similar controls. e.g. ```ini IonLightningFlashCount=int ;how many times the lightning...