CptMoore
CptMoore
Allow multiple directories for mono_dll_search_path_override and allow to remove the target_path_folder and root_dir. Maybe something like this (inspired by AssemblySearchPaths in csproj): ``` mono_dll_search_paths=Z:\MostImportant;{override};{target};{root};D:\Fallback mono_dll_search_paths=A:\TheOneAndOnly mono_dll_search_paths= ``` quick overview of...
version: v4.0.0 release platform: Windows game: BattleTech distribution: Steam Issue; Doorstop uses ENV variables to keep track if it already ran, but dynamically set ENV variables are copied by steam...
### Description Not sure how the HarmonyX pre-release even calls MonoMod, but the issue wasn't there before the reorg (HarmonyX normal release works fine). monomod logs were made on linux...
BattleTech, Unity 2018.4, Mono, 64bit ``` [HarmonyPatch(typeof(Assembly), nameof(Assembly.LoadFrom), typeof(string), typeof(bool))] [HarmonyPrefix] private static void LoadFrom_Prefix(ref string assemblyFile) ``` The patch can be applied, but when calling the patched method it...
It would be nice to define a list of types NOT to publicize. In our case (BattleTech modding) it seems inheriting from publicized classes will crash ins some cases, so...
The changes introduced in https://github.com/NeighTools/UnityDoorstop/pull/57 break env variable interpretations on MacOS. Before we could specify the target assembly relative to the resources directory path and omit additional search paths: ```shell...