CoolDude034
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CoolDude034
I wonder, what does `cl_localnetworkbackdoor` even do? `Enables some network optimizations in singleplayer` doesn't help, it just vague. Like what does it _do_ exactly?
i think this is due to Application:time() still being updated regardless of whether the "engine" is paused remind, game logic vs engine loop is different and it's likely assault updates...