ColAngel
ColAngel
It seems there is another issue with this game. Even if everything is disabled (upscaling and sbs shader). Disabling 3d (Ctrl + T) causes the game to crash (freeze). Without...
After some experimenting i found out how to force the game to upscale in stereo. ROTR seems to use something between direct mode and automatic. To enable the stereo upscaling...
Ok thanks for the reply, it was only research, would not add it anyway to the code in this form. My idea behind that was that every game has to...
Independendly of the direct mode, I m planning to add upscaling code for the D3d11CreateDeviceAndSwapChain. Unfortunatelly i dont have time for it just right know! I hope ill be able...
Ok, ill do it! Before i open a new issue: I cant run any game with debug build it always crashes as soon as geometry shader are active (cant name...
Got it :-) Thank you!
To the debug bug: Tested it again and still get the crash. It happens here: HackerContext.cpp in the Dispatch function: mOrigContext->Dispatch(ThreadGroupCountX, ThreadGroupCountY, ThreadGroupCountZ); The way i get the crash: Build...
i was always inserting system("pause") in the first line of migoto entry point (or else where i need it), debug flag is nicer solution of cause. It just crashes without...
" you can try setting force_cpu_affinity=1" already done it before does not help. I guess i need to reinstall all windows sdks. I was messing around with the version 8.0...
There is a similar issue i get with upscaling with dreamfall chapter and just cause 3. If the upscaling feature is used and the game resolution is changed (in game)...