CokeCookie
CokeCookie
Well, I get another error on the last step: ``` [user@ArchLinux build]$ cmake --build . --target CtrBootManager_a9lh [ 3%] Generating binaries_asm/__CtrBootManager9_embed_stage2.bin.s Scanning dependencies of target __CtrBootManager9_embed_stage2.bin [ 6%] Building ASM...
after removing bannertool + makerom the warning appears on the first cmake command (step 3): ``` CMake Warning at cmake/Tools3DS.cmake:136 (message): bannertool - not found Call Stack (most recent call...
Okay, thanks to [this](https://gbatemp.net/threads/release-ctrbootmanager9.417159/page-13#post-6141293) post I was able to sort of 'fix' the problem on the last step. 1) `cmake -DCMAKE_TOOLCHAIN_FILE=../DevkitArm3DS.cmake ../` 2) change line 56 in `build/CMakeFiles/CtrBootManager_a9lh.dir/build.make` from ```...
No, the error on the screeninit part is still unsolved. My solution only works with the screeninit.h you provided. I'd really like to fix this but I know next to...
Okay I made some little changes and can now compile the a9lh payload without problems. Please take a look at [my fork](https://github.com/CokeCookie/CtrBootManager) and tell me if anything isn't working for...
make.sh: Initially I had to switch over to Windows and use [this version of bin2h](http://www.deadnode.org/sw/bin2h/) to generate a working screeninit.h. But I've found a version [here](https://github.com/elnormous/bin2h) that works on Windows...
Yes that bin2h version is the same that I used on Windows, only finding a version for Linux took some time. But ok, I'll edit my fork like you suggested...