Johannes Hinrichs
Johannes Hinrichs
Update: First, little clarification, the error actually appears even if there was no change to the linked material. Simply calling a refresh on the linked file in the second scene...
I've had a quick look at the file @EgertKanep provided. Only one line actually seems to be necessary to make the provided test scene work, which is the change from...
Some progress stored in the following commit, ~~currently in my repo~~ in the official repo since v2.10.0-rc.1: https://github.com/CodeFHD/BlendLuxCore/commit/116ada57e31820e975feee60486606fa25d03045 Besides the issue already described, I noticed that the switch to enable...
Hello, Directly (!) after installation this error is known to me. The search for OpenCL devices needs to be triggered once, but there is no "post-installation" handler to execute this....
Hello, sorry for the delayed response. I can currently only think of two things to check and try to see if this is driver related: 1) The differences between you...
Hi, about point 2: With an nvidia GPU, the CUDA/OptiX backend is preferred because it will generally lead to higher performance, so there is no reason to stick to OpenCL....
I can reproduce the effect shown. Intuitively I would also expect BiDir to show the caustics. I note that the caustics disappear immediately once shadow color is not, so I...
As I suspected, it seems to be this block here: https://github.com/LuxCoreRender/LuxCore/blob/54ee101247f51b12e666bcdb333e39138d78a41c/src/slg/engines/bidircpu/bidircputhread.cpp#L599 See the associated description. Removing the condition produces equal renderings for the example scene (within noise limits). - [x]...
The condition was added explicitly because of Issue https://github.com/LuxCoreRender/LuxCore/issues/576, discussed in detail on the forums here: https://forums.luxcorerender.org/viewtopic.php?f=4&t=4219 The scene presented there is a bit different from the one here: Flat...
I have adapted light tracing to match the behavior of BiDir: - If shadow color is not Black, then light tracing rays will be blocked by default - Additionally, I...