Johannes Hinrichs
Johannes Hinrichs
While investigating another scene this weekend, I came to an understanding of the underlying mechanism for the incorrect prism colors. The cause lies in the current Dispersion implementation. In [this](https://github.com/LuxCoreRender/LuxCore/blob/86465dd053393a65fba2850db1530623107332a9/src/slg/materials/glass.cpp#L156)...
Regarding issue 1: The reason is that the scattering inside the glass would have to connect to the camera through a specular glass surface. This can't be done directly. And...
I have this issue too. Possibly related to #8490 as I had a sudden inconsistency after I started updating. First, the conflict solving went through a percentage counter examining packages...
I encountered the same today. The reason seems to lie with git lfs. After doing "git lfs pull", everything was donwloaded but not checked out. I had to also perform...
Thanks for the quick feedback. I will try to put your ideas and preferences into my next implementation steps and see if I can come up with something compatible. To...
Transferred issue from the BlendLuxCore repository, original concern with BountySource no longer applies.
Note following a discussion with developers form Intel at BCON: They suggest looking also into SYCL as another option. Apparently, there are indications that it could be useful for (Windows)...
I just want to briefly confirm that this is a limitation of the current implementation, as outlined in the discussions linked above by Sarah-C. This is a topic for the...
Hi, thanks for the suggestion. I had not considered exposing it thorugh this kind of API channel so far, I will take it on my list to look in to....
Hi @priyagupta108, good of you to ping, I did not get a notification about your previous response. I agree, of course, that the path is technically valid. In my use...