CnC-RaVaGe

Results 9 issues of CnC-RaVaGe

The client could optimize the game net-code settings automatically at the game start based on measured latency, between players (P2P) and the tunnel server. Based on the average ping/latency the...

enhancement
suggestion

This is an issue to hosts who set up their game to play comp stomps or any games vs AI and the flood of joining players kick the AI BOTS....

suggestion

The player has no information to make a decision about whether to download a map or not, see the screenshot below. ![Issue](https://user-images.githubusercontent.com/54605063/83018471-47f5ac80-a01d-11ea-80ed-783db4b99697.png) If possible the client should extract the map...

suggestion

Please consider disabling automatic unlock on kicking & banning players from a hosted game. This can lead to a lot of frustration with a many players joining the game the...

suggestion

When rendering a map the application switches to 100% DPI scaling on its UI, even though the scaling of the OS is set to another value (125%) and the application...

If a game mode or lobby setting is checked change the game icon in the lobby. We should also consider allowing hosting directly as a different game mode from the...

enhancement

**With FA2SP.** ![image](https://github.com/secsome/FA2sp/assets/54605063/2759f95f-4933-4669-a4e4-c4016397a7ef) **Without FA2SP.** ![image](https://github.com/secsome/FA2sp/assets/54605063/af784a92-1624-4d18-83be-b1d490461e31)

For ladder staff and map-makers, it would be beneficial if the sync logs contained more information to troubleshoot what has caused the reconnection errors that generated them. Luckily, @Rampastring &...

QM client doesn't apply the set renderer and move the ddraw files to the spawner folder on game start, leading to graphical issues unless a custom game has been played...