Gareth Fultz
Gareth Fultz
**Description:** When a raycaster has an origin other than (0, 0, 0), the line it creates will not accurately show the path of the raycast. - A-Frame Version: 1.2.0 -...
Public events from the hand-controls component are not extensive and do not all have accurate names
**Description:** The hand-controls component emits events on certain animation triggers; however, the event name for the thumbUp animation is not accurate to the animation. There are also not events for...
Updated hand-control to emit events that are consistent with the documentation (fixes aframevr#4883)
**Description:** Changes the EVENTS object and getGestureEventName function to emit events that are consistent with the documentation found at https://aframe.io/docs/1.2.0/components/hand-controls.html#events. Previously, the only events emitted were gripclose, gripopen, pistolstart, pistolend,...
**Description:** Fixes issue aframevr#4882 **Changes proposed:** - make unitLineEndVec3 in raycaster.js store the normalized direction instead of the normalized direction plus origin - make the raycaster's line's endpoint be equal...
Fixes #3733 Fixed bug where having another WebGL instance open in the same browser stops the experience from launching properly. The problem was solved by preventing playcanvas from rendering new...
Allows users to spawn nested NetworkObjects in prefabs. This is done using a new dependent NetworkObjects system. When you spawn a prefab with nested NetworkObjects, all of the nested NetworkObjects...
**Is your feature request related to a problem? Please describe.** One major pain point of using Unity Netcode for GameObjects (as well as many other networking solutions) is the lack...
This PR adds Pane groups and makes some pretty heavy modifications to how the Bevy Editor UI works internally. This PR is not ready to merged yet, but I wanted...