Christopher Remde

Results 73 comments of Christopher Remde

I don't know if this helps you, but in the PR #49 I changed the timestamp to be taken directly from the kinect device, rather than the PC it runs...

You can take a look at this project here, it does all the things you described: https://github.com/MarekKowalski/LiveScan3D (You need to switch to the AzureKinect Branch)

Hey Carla, If I remember it correctly you have to inverse the matrix https://docs.unity3d.com/ScriptReference/Matrix4x4-inverse.html. Does that do anything useful?

Hey I'm just curious, you took the pointclouds from the .ply files and then imported them into Unity right? Because the pointclouds already have the transformations applied onto them, so...

Ah I see! Maybe you can take a look at this project/script here? As far as I know it works and imports the camera extrinsics from an modified version of...

Hi! Thank you for posting this bug. I created the temporal sync component for Livescan. I'll try to fix this bug, but it may take a few weeks. I think...

Hi Jessie, soo, I was able to fix this bug. It took a very long time as I needed to overhaul the sync-functionality inside of Livescan completly. I realized I...

Hey, the project runs fine for for me in VS 2022. Just make sure to upgrade the .Net Toolset to 4.8 when asked and when you're using the AzureKinect branch,...

Hey Nelson, what exactly are the problems you are facing? The Translation and Rotation settings are just for the markers. You can set a translation and rotation offset for each...

Hey Nelson, do all cameras (green pivots) show approximately up where they should be in relation to each other? Maybe you can try to move all cameras closer to the...