ChristianReinbold
ChristianReinbold
@devshgraphicsprogramming I always build my MWEs from a small snippet which used to be for the RT pipeline. I never updated the decorator and arguments though. When changing to compute...
#5113 seems to boil down to the same problem, just for another type missing in the switch statement. Regarding usage: NSight Graphics also claims to require the option, see [here](https://docs.nvidia.com/nsight-graphics/UserGuide/index.html)...
Regarding options `source` and `tool`: They behave differently than `vulkan-with-source`, see [HLSLOptions.cpp:1213](https://github.com/microsoft/DirectXShaderCompiler/blob/d39324e0635130e834a68e33b0c603cf5fc9fb4f/lib/DxcSupport/HLSLOptions.cpp#L1213). As far as I see it, the flag that results in entering the broken code-path is `opts.SpirvOptions.debugInfoRich =...
@s-perron See PR [#7139](https://github.com/microsoft/DirectXShaderCompiler/pull/7139). It is still lacking a test though. If you can give me a quick pointer to a test directory where I can reformulate my reproducer as...
As far as I see it, this problem still persists. I stumbled over it recently as well. In case you need a simple reproducer, see here: [https://godbolt.org/z/nYeW4KrbE](https://godbolt.org/z/nYeW4KrbE) Compile ``` void...