Chris Kitching

Results 14 comments of Chris Kitching

> It could be interesting if the proposed formula somehow avoids precision loss for floating point numbers though, or if it is somehow less likely to overflow. Faster compile times...

> May I ask about your use-case? I'm just wondering if the performance hit is really noticeable at all (are we talking millions of validation calls per second?) Just to...

I did that older work - and at the time it didn't reveal the unit, but allowed the monkeylord, GC and the t2 sera pd's lasers to be visible. The...

> if a player Alt-F4 quits during the game the other peers also only get a timeout after a while There's code in the game Lua to cope with this...

> The implementation will be made redundant and will need to be redone once ICE comes into play. Rackover is talking about how to send messages into the lobby lua...

Since the actual decision-making about what to send will originate in the client, the ICE adaptor needs only to proxy the message between client and Lua. There will, therefore, be...

> The ICE adapter will not proxy that message. It will have to build that message itself, as it has to be part of the CreateLobby command At the transport...

I assumed you were maintaining the AUR package :D. The problem seems to be that the AUR has switched from urls based on IDs to urls based on the package...

PR to prevent the server from wasting effort sending such messages: https://github.com/FAForever/server/pull/145 I propose that, instead of having a client-side filter, we stop the server from sending pointless messages, and...

It's Windows 7 with the theme engine and a few other pointless bits removed. A younger-me thought that was a good way to play video games and I never changed...