Chlorie

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After researching for a while I wrote this implementation of detached spawning of coroutines quite easily, though I don't know whether it is really correct in every aspect... ```cpp namespace...

Found this undocumented [`async_scope`](https://github.com/lewissbaker/cppcoro/blob/master/include/cppcoro/async_scope.hpp) class, maybe this is the perferred way to start detached coroutines?

> seems `async_scope` disables you to acquire the result. The use case is literally fire and *forget* so how would you want to acquire the result? If you really care...

Sorry, I'm not so familiar with the internal implementation of beast. As @madmongo1 said, asio has support for 3 different types of cancellation, and if the requested cancellation type is...

The `` tag workaround doesn't seem to be working well on my side, the font size is too big to fit in the boxes... ![image](https://user-images.githubusercontent.com/34185634/136892541-70b7fb0d-d8a5-4141-88b5-a4d31d7bb78f.png)

@lewissbaker Thanks for your explanation! Seems like there are still many knowledge gaps I need to fill in, senders & receivers are really an intricate topic. By the way, are...

Yes, I need this as well since the 1.18 update will make the chunks even larger. The hardcoded 30 seconds for login/keepalive set by the vanilla game is far too...

> Actually, the timeout is 600 game ticks, not 30 seconds. This means that if you `/tick warp` the server and it pushes the tick rate high enough, the effective...

> I cannot understand the reason? Why? Do you want port whole CPR project to C++17 or even C++20? Remember, that a lot of users don't have even C++17 in...

@Wentao-Xu Thanks for your reply, but I noticed some discrepancies between the experiment configuration described in the paper and the one you linked to: - In the link the model...