rtj
rtj
Any plans or progress on the c++20 modules matter? Especially the "ForceCreateReferences" switch #146 would be great.
I did some research lately on what is going on forks here, as @BalazsJako sort of pointed out to do so. Tool for that: https://github.com/techgaun/active-forks Here is the most advanced...
I could only confirm what @Cheaterdev did, I am using his patch as-is to make Sharpmake work with c++20 modules in my project with no issues.
@belkiss: before you go... making a public branch with just this two-liner (literally) would lead to c++20 modules (virtually) free-testing by community - in the mean time... since you are...
I was wondering if there have been any updates or progress made since?
@Cheaterdev I have made a PR in your behalf - I am tired to "manually" add it every time I update the tool ;) https://github.com/ubisoft/Sharpmake/pull/253
@Cheaterdev I have made a PR in your behalf - I am tired to "manually" add it every time I update the tool ;) https://github.com/ubisoft/Sharpmake/pull/253
For now, for this particular usage I have this thing: ``` struct InputTextCallback_Meta { madX::Meta::String* string_; ImGuiInputTextCallback chain_callback_; void* chain_user_data_; }; static int Meta_InputTextCallback(ImGuiInputTextCallbackData* data) { InputTextCallback_Meta* user_data = (InputTextCallback_Meta*)data->UserData;...
I will check the impact here of what @khng300 did in the: https://github.com/felixguendling/cista/issues/187
I will check the impact here of what @khng300 did in the: https://github.com/felixguendling/cista/issues/187