Matt
Matt
**Short Description** On light vehicles (under 2 tons or so it becomes especially noticeable), if you parent your drivetrain, the vehicle drives quite a bit slower than it would if...
**Short Description** I have genuinely no idea how to reproduce this, I was given a dupe after a friend discovered this bug. His autocannons shoot with the bullets spawned behind...
**Short Description** For as long as I've used ACF, I've constantly encountered a bug where torque seems to pulsate on and off as I accelerate, depending on the vehicle's drivetrain...
[Suggestion] Block use of "Replace Current" and modification editing while spectating other players
It seems like you're able to unintentionally desync yourself from another player's vehicle by using "Replace Vehicle" instead of "Spawn New" while spectating someone. If it's possible, blocking the use...
If a player leaves their vehicle using the "Enter/Exit Vehicle" bind, and then re-enters any other vehicle through said bind, or through tab, their entry in the vehicles table will...
I switched to x86 to keep up with the security update today, as x64 is no longer being updated, and it seems autorun now causes GMod to close at the...
**Short Description**  **Branch and Version** Latest version of master. **Console Error Logs (Optional)** ``` 21:25:11 Lua Error: [acf3] stack overflow 1. random - [C]:-1 2. ColorRand - lua/includes/util.lua:116 3....
Just started getting this recently. The first time a client receives an error with this module loaded, the server immediately segfaults. ``` Segmentation fault (core dumped) Add "-debug" to the...