web3.unity
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🕹 Unity SDK for building games that interact with blockchains.
Currently **Call() & Send()** methods take **array of `object` as arguments**. Same happens with a return value. This is very non-convenient and creates a boilerplate of code each time you...
## Acceptance Criteria > Generated by [Zenhub AI](https://www.zenhub.com/ai) - [ ] **Scenario: Signer.GetAddress() should be a sync method and return string address directly without Task** - Given the Signer.GetAddress() method...
**Summary** We need to add samples with the new endpoints to show how to use it in Unity, in the past we have those but using the old endpoints. **Suggested...
**Summary** The endpoints that we are using in CSServer will be deprecated, so we need to remove them from the code. The good thing is that we are not using...
**Describe the bug** When we play the game several times, Counlty (our current analytics tool) accumulates a lot of garbage which makes our next session progressively laggy! **Steps** Steps to...
**Describe the bug** No error logs pop up but the Metamask prompt also doesn't show after trying Evm.ContractSend with the contract's buy method (see contract details listed below). **Steps** Steps...
**Describe the bug** This happens on Sepolia, luckily our sample is also on sepolia so we can easily test this out. Happens regularly on Block Blasters **Steps** Steps to reproduce...
**Summary** Got a suggestion on Discord to actually try [UniTask](https://github.com/Cysharp/UniTask), Seems like a way better solution than threading patcher (less hacky) **Motivation** Seems like UniTask supports webGL OOB, so doing...
**Summary** This issue is critical for any game that builds using our SDK and is not immediately on login scene like our sample is. **Motivation** Testing out block racers on...
**Summary** We should update our UnitySampleProject to 2022 LTS. **Motivation** Every new game or sample we are going to create will be on Unity 2022 LTS at least, so we...