Rasmus Praestholm

Results 57 issues of Rasmus Praestholm

See #5059 for the full adventure. In short if the user's OS-level locale is set to something our version of Java (I guess? Maybe it was a particularly old Java...

Topic: UI/UX
Type: Improvement
Size: S

Normally I'd expect something like the following to work in an extracted game zip: `java -Xms128m -Xmx6144m -jar libs/Terasology.jar --headless --homedir=server --override-default-config=override.cfg` However, unless the `server` directory exists the game...

Type: Bug
Category: Build/CI
Status: Needs Discussion
Good First Issue
Size: S

After merging #3856 one unit test class, `TypeRegistryTest`, intermittently stalled during local testing. It may be fine on some OSes or in Jenkins, but oddly it stalled even with the...

Category: Build/CI
Good First Issue

### What you were trying to do Test MetalRenegades. Fix is likely needed in the Health module, but maybe hardening against unexpected UI state is something we can help in...

Type: Bug
Topic: UI/UX
Size: S
Category: Crash

On semi-randomly poking around I noticed by change that our game zip ships with a few dependencies that look to be duplicated with different versions. This could have snuck in...

Category: Build/CI

## What you were trying to do Play test and assorted testing, dying to respawn, disconnecting to relog, etc. Wanted to be able to respawn successfully or relog at the...

Type: Bug
Status: Needs Investigation
Multiplayer

### What you were trying to do Test unrelated things without being pestered by weirdness :-) We should probably aim to avoid stalls / timeouts quite this long whenever able....

Type: Bug
Status: Needs Investigation

May be difficult to analyze, but maybe we can improve the logging. Happened to @arpan98 and I *think* I've seen another OpenAL crash in the recent few months, but it...

Type: Bug

During the multiplayer overhaul the advanced monitoring stuff has been sidelined a bit with all the changes (I forgot if we already discussed this @immortius - let me know /...

Topic: Architecture
Category: Build/CI
Category: Performance
Multiplayer

In keeping with #94 and #95, allow more than two celestial objects in the sky, which likely requires a bit of architecture to allow arbitrary celestials Could also include a...

Topic: Architecture
Topic: UI/UX
Size: M
Type: Dream
Revive: Convert