Yaroslav

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> In your testing with VMWare, are both VMs running on the same host, on the same network or across the Internet? Both VMs running on same host. > What...

Yes, those logs from actual play session, but when recording those logs we didn't wait for actual gameplay because the synchronization (Receiving level data) taken more than ~20 minutes with...

Tested in VM (without packet loss and etc) and got those results: VM1 (host) sent 2785 packets and VM2 received 2782 packets VM2 sent 2693 packets and VM1 (host) received...

> Switching to DOSBox encapsulation degrades it badly. We can't test if IPXWrapper UDP/real IPX performs significantly better right now, but will post results here when possible. This is DOSBox...

It's a little better now, but still players still move jittery (but smoother than before) and bombs still may do not appear on other side in time. Synchronizing at beginning...

Placebo effect in action ¯\_(ツ)_/¯ On Monday, November 27, 2023 20:37:04 (+05:00), Daniel Collins wrote: Well that raises more questions than it answers. Going by the Prof logs there, the...

It really slightly better now, but not due to changes in wrapper. On Monday, November 27, 2023 20:37:04 (+05:00), Daniel Collins wrote: Well that raises more questions than it answers....

It's definitely working now and makes game playable, but there's still issues: Walking animation doesn't play on another player (no direct gameplay impact) Looks like sometimes bombs appears with significant...

>The walking animation not playing isn't even specific to IPXWrapper - that happens when using the native Windows IPX driver on XP too. I understand that issues may appear on...

We also tested game with 10 bots and it's looks unplayable if there's more than 3 players (for obvious reason) [Player 1.log](https://github.com/solemnwarning/ipxwrapper/files/13565742/Player.1.log) [Player 2.log](https://github.com/solemnwarning/ipxwrapper/files/13565744/Player.2.log)