Results 7 comments of Laurent NOEL

Hi, thanks for your interest and for your idea ! Indeed an integration of Godot could be great (Maya too as mentionned in your other issue, but personally I prefer...

No we have no documentation for this part right now, but most of the code for meshes sync is in https://github.com/ubisoft/mixer/blob/master/mixer/blender_client/mesh.py Right now we send two meshes for each Blender...

As mentioned in #6, closing this issue in favor of https://gitlab.com/ubisoft-animation-studio/mixer/-/issues/8.

> This extension is for addon development? > What about using VSCode to develop Blender C++/Python itself? Since VSCode could use CMake projects directly via this extension: https://github.com/microsoft/vscode-cmake-tools it looks...

> If VSCode is the only reason then you can use aliases in shell rc file. As example, `alias vscode=/c/path/to/vscode.exe`. I may have been unclear, my issue is not that...

Same issue here, it makes it quite hard to iterate on a single large test having many small subtests (most of my subtests are just a single assert line)

Thank your for starting this ! I will use it for my new python projects and I may contribute if I find bugs or features that I need.