Cdriko

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I would like to reproduce the blending function used by shapejs the source is here [in /MathUtil.java line 1668](https://github.com/AbFab3D/AbFab3D/blob/master/src/java/abfab3d/core/MathUtil.java) blendMin and Max The result is the rounding of edges, wich...

sorry it's line 1728 : public static final double blendQuadric

I've tried to transpose the GLSL code, but I don't no exactly what put in the "output" function (follow doesn't work) ``` import fab title('BlendQ') input('a', fab.types.Shape) input('b', fab.types.Shape) input('q',...

in fact, I want to create the blend function defined in [libfive](http://libfive.com/examples/) examples : ``` (define (blend a b m) (min a b (+ (sqrt (abs a)) (sqrt (abs b))...

the source code is here : https://github.com/makerbase-mks/MKS-DLC32-FIRMWARE/tree/main/Firmware but I fail to find the TS35 interface definition