CaveNightingale
CaveNightingale
> That's strange, I got the same `class net.minecraft.class_2821 cannot be cast to class net.minecraft.class_2818` error, which means it's trying to cast `ReadOnlyChunk` to `WorldChunk`. > > I don't have...
> Been looking into this _casting to WorldChunk_ thing a bit more: in my cast I believe it has to do with using `ServerWorld#setChunkForced`, though I guess other seemingly OK...
> Can reproduce, however it's still not sure with mod is conflicting. Only `fabric` and `dimthread` are installed on the server side.
@xiaoyu2006 @WearBlackAllDay I created a much simpler machine so that I can see that bug clearly. The expected behavior is pushing the grass block out when I switch the lever...
> 在末地也会发生相似的情况 对的,这个BUG是由于活塞需要使用游戏时间来决定是否应该拉回方块,而时间是在主世界线程更新的,因此除了主世界线程以外的其他线程都有问题,见https://github.com/CaveNightingale/DimensionalThreading/commit/ff3c9a9d9e78c87f8b05605793d377ddff3060d0 You're right. I have fixed this bug. Sticky Pistons decide to pull blocks back or not depending on the game time. But the time is ticked on...
> It declares a dep on the fabric api, of which the game rule api is a subset. See [your fabric.mod.json](https://github.com/WearBlackAllDay/DimensionalThreading/blob/a9936bee4d74f5c00cef827b7c2983e561fa189f/src/main/resources/fabric.mod.json#L19). It declared deps on `fabricloader` and `minecraft` but not...
Work as intended. DimensionalThreading need to wait until all worlds finish their world ticking in each game tick. That's why `pthread_cond_wait` is there. To find out which world is lagging,...
> > > I think this should be merged but, preferably, pulled from @CaveNightingale's branch, mainly because of a minor performance optimization. > > @Boobies > > They shouldn't be...
> > > > I think this should be merged but, preferably, pulled from @CaveNightingale's branch, mainly because of a minor performance optimization. > > > > > > >...
> > > > I think this should be merged but, preferably, pulled from @CaveNightingale's branch, mainly because of a minor performance optimization. > > > > > > >...