Casqade

Results 22 comments of Casqade

@DanielChappuis I also had the same assertion failure under slightly different conditions (steps): 1. RigidBody centered inside CollisionBody (both with colliders) 2. Change RigidBody type to dynamic 3. Call world...

In my case the problem was due to tile.nextzen.org (that's where tiles are downloaded from) anti-DDoS protection: server returns 429 status code (too many requests). As a quick-time dirty hack...

Thank you kindly for your warm words, it's always a pleasure to see this project means something not only to me & my friends, but to players all over the...

@lufte, any thoughts on key bindings for hotseat mode? I've already implemented the logic, however I'm unsure about proper control layout. The default bindings are `Arrows+Ctrl+Space`, and I don't really...

`1+2` would be really finger-twisting to use with `WASD`. The default scheme dedicates left hand for actions and right hand for directional controls. `WASD` for P2 will reverse that, so...

Oh, I see. You're probably thinking about two players on the same keyboard, right? I was imagining a second player on an additional keyboard. A small laptop's keyboard (even if...

'tis done. I'm not making a release yet, as there's one important feature left I want to implement. There's no guarantee the feature will actually come, since there's some creativity...

> I say we pretend it didn't happen... I'll update the docs then, just in case > superb job Not quite! I already found & fixed a minor bug with...

Here's how to reproduce: ``` Mix_Volume(0, 100); auto volumeBeforeFadeOut = Mix_Volume(0, -1); // sample.wav contains 1 second of white noise Mix_Chunk* sound = Mix_LoadWAV( "sample.wav" ); Mix_PlayChannel(0, sound, 0); using...

@DvaMishkiLapa, thanks for your commitment! I've played against Hard & Developer bots with your changes and I've noticed two things: 1. Bots are less predictable and harder to hit, which...