John Wigg
John Wigg
I've been thinking about this before. However, I don't think simply making this an addon would only cover a very specific set of use cases seen in the demo. What...
Hey, I'm not very familiar with embedded/mobile systems so I can't really give you a qualified answer. I see that compute shaders are supported since OpenGL ES 3.1 but my...
Oh, okay. I was under the impression that >= OpenGL ES 3.1 might be more common due to this page: https://developer.android.com/about/dashboards But nevertheless, lower versions still make up a substantial...
I think the Looking Glass already supports Linux? In theory it shouldn't be too difficult. However, I don't have much experience with the native libraries on Linux and macOS (doing...
Oh, great to see you making progress on this. Optimally, all the rendering would be outsourced into separate rendering and windowing/display classes and the platform-specific implementation the defined in separate...
I think we coud but since the quilt -> lightfield rendering is done in pure OpenGL (since Godot doesn't support GLSL shaders (yet), I would've had to override Godot's output...
Is this 3.x or 4.0? Godot just crashes for me when opening the project with godotengine/godot@6f72d9d. I can open it on latest `3.x` but it just spams me with errors....