Rony Portelli
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Rony Portelli
A possible solution for MRTK 2.x.x is to make a change inside MixedRealityStandard.shader from ```cpp #pragma shader_feature _DIRECTIONAL_LIGHT #pragma shader_feature _SPECULAR_HIGHLIGHTS ``` to ```cpp #pragma multi_compile _DIRECTIONAL_LIGHT #pragma multi_compile _SPECULAR_HIGHLIGHTS...